The research conducted by our teams at ICCA is dedicated to the cultural industries in the digital age. As such, it combines prospective studies with an analysis of the changes induced by digital technology in these fields, actor strategies, economic models, creators, uses… Our teams also investigate issues of content convergence (analyzing multimedia practices and the evolution of content design) as well as the emergence of new forms of online production and circulation of content and the regulation of the creative industries and the Internet (analysis of regulatory mechanisms and needs; legal and economic aspects; assessment).
These concerns make up the core of ICCA’s work, in connection with traditional cultural industries (publishing, music, film, audiovisual production), as well as with video games and educational industries (analyzing interactions between the video game industry and the educational field; serious games, e-learning).
The ICCA laboratory deals with eight specific areas of research:
Areas of Research
Ongoing research projects:
Every year, LabEx ICCA announces two open calls for projects, with the aim of fostering multi-disciplinary and inter-laboratory research projects engaging with innovative topics.
The following list contains ongoing research projects, resulting from “blank” (open) calls for projects.
A perception-based analysis of immersive content practices (AR/VR/XR)
PQI Blog—Pluralism and information quality
CARTO (Trust and Authenticity in Online Card Reading)
A data-driven culture: data-assisted creation and regulation
Double lives: on the socio-professional positioning of artists
Publishing in French: is the French model in decline?
University Game Labs: Francophone research networks on games
Digitization and its impact on concert production and broadcasting
The socio-economic impact of music streaming: a comparative study of France and Quebec
The cultural industries in India: digital technologies, platforms, and regulation
Innov’zone 2020: research and development in the audiovisual field today
Creative models in the French board game industry
New publishing companies in Europe
Fashion & video games: advertising, leisure, work (PlayFashion)
MyFrenchFilmFestival. Film festivals and platformization
A research network on culture and media industries in MENA countries
The socio-economics of TV series festivals and viewers’ experience of time
The creative territories of fashion (TCM)
UCPS (User Centric Payment System)